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Kingdoms of Amalur: Re-Reckoning

Introduction


The overall goal of this expansion was to create a small quest for players to play after completing the main storyline of the game.

In this quest, the player will follow a series of clues and travel to a number of hidden locations across Amalur to procure a very delicate item left behind by an assassin called Alyn Shir, who plays a crucial role in the main storyline of the game.

My Responsibilities​

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  • conception and blockout for two dungeons

  • level documentation

  • implementation of 3D assets, VFX, and lighting

  • quality assurance tester for both dungeons and entire quest

  • creation of small videos / gifs used for marketing

Environmental Storytelling​

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Environmental Storytelling is always fun because the player can see and discover past events through one of my favourite rules, show don’t tell.

Restrictions and Limitations

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Before starting to work on my concepts, it was crucial to play around in the Level Editor since it was not possible for me to create new rooms. Since the game originally released in 2012 and re-released in 2020, all of the Art Assets, VFX, Traps, Enemies, … were already created.

Therefore, it was not possible to ask artists to create or change 3D models since actual production for the game and its DLC’s had already been finished.

As a result, I took a look at a majority of the existing models for rooms, hallways, stairs, … and worked with what I had.

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Examples of some already existing assets:
 

Final Images
 

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