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Ride of Death
Introduction
In this project, Nico Kapschak and I created a 3-Stage bossfight. For me, this project included Game Design, Blueprint Scripting and Behaviour Trees.
Project Details
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Unreal Engine 4
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1 month (Winter 2021)
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Game Design
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Performance Optimisation
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AI and Behaviour Trees
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No Text Allowed
Work Distribution
In this project, my main task was the implementation of assets and the creation of the boss in the Unreal Engine. This included building the arena, creating the AI, and building the player character.
The more general tasks like game design and combat design decisions were made by both of us together.


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